WALL·E Drinking Game Rules

Play this WALL·E drinking game for a feel good movie night with a lot of heart. You get quiet comedy, sweet robot romance, and big sci fi set pieces, all in under 100 minutes. The triggers are easy to spot, even when the film has long stretches with no dialogue.
WALL·E gives you a steady pace of sips with a few bigger moments that hit hard. You will drink for BnL greed, Axiom life on autopilot, and the little details that make the world feel real. Start the movie, keep your drink close, and let the robots run the room.
WALL·E Drinking Game Rules:
- Take a sip when WALL·E says his own name
- Take a sip when EVE says “EVE”
- Take a sip when the cockroach shows up or steals food
- Take a sip when WALL·E picks up a weird “treasure” and stores it
- Take a sip when you see a Buy N Large (BnL) logo or ad
- Drink when WALL·E watches “Hello, Dolly!” or you hear a clear snippet of its songs
- Drink when WALL·E and EVE touch hands or try to hold hands
- Drink when EVE fires her arm cannon (or almost fires it)
- Drink when the plant appears on screen or gets passed to someone new
- Drink when the Axiom’s humans drink a meal through a straw
- Drink when a human falls out of their hover chair or starts walking again
- Drink when the Captain checks the holo-screen and learns something new about Earth
- Drink when AUTO’s red eye takes over a scene or the autopilot blocks the return home
- Finish your drink when WALL·E gets crushed trying to save the plant in the trash chute
- Finish your drink when EVE repairs WALL·E and he reboots
- Finish your drink when the Axiom lands back on Earth and the first real rebuild begins
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About the Movie
- Title
- WALL·E
- Released
- 27 Jun 2008
- Rated
- G
- Runtime
- 98 min
- Genre
- Animation
- Plot
- In a distant, but not so unrealistic, future where mankind has abandoned earth because it has become covered with trash from products sold by the powerful multi-national Buy N Large corporation, WALL-E, a garbage collecting robot has been left to clean up the mess. Mesmerized with trinkets of Earth's history and show tunes, WALL-E is alone on Earth except for a sprightly pet cockroach. One day, EVE, a sleek (and dangerous) reconnaissance robot, is sent to Earth to find proof that life is once again sustainable. WALL-E falls in love with EVE. WALL-E rescues EVE from a dust storm and shows her a living plant he found amongst the rubble. Consistent with her "directive", EVE takes the plant and automatically enters a deactivated state except for a blinking green beacon. WALL-E, doesn't understand what has happened to his new friend, but, true to his love, he protects her from wind, rain, and lightning, even as she is unresponsive. One day a massive ship comes to reclaim EVE, but WALL-E, out of love or loneliness, hitches a ride on the outside of the ship to rescue EVE. The ship arrives back at a large space cruise ship, which is carrying all of the humans who evacuated Earth 700 years earlier. The people of Earth ride around this space resort on hovering chairs which give them a constant feed of TV and video chatting. They drink all of their meals through a straw out of laziness and/or bone loss, and are all so fat that they can barely move. When the auto-pilot computer, acting on hastily-given instructions sent many centuries before, tries to prevent the people of Earth from returning by stealing the plant, WALL-E, EVE, the portly captain, and a band of broken robots stage a mutiny.
- Language
- English








