Spirited Away Drinking Game Rules

Welcome to our page of Spirited Away drinking game rules! If you're a fan of Studio Ghibli's enchanting masterpiece, Spirited Away, and love a good drinking game, then you're in the right place. We've curated a list of fun and interactive drinking game rules that will elevate your movie-watching experience to a whole new level. So grab your favorite drinks, gather your friends, and get ready to immerse yourself in the captivating world of Chihiro and her extraordinary journey. Let's jump right in and discover the exciting rules that will make your Spirited Away viewing party unforgettable!
Spirited Away Drinking Game Rules:
- Take a sip every time Chihiro is seen eating or drinking something.
- Drink when a new spirit is introduced.
- Take a sip whenever Haku transforms into a dragon.
- Drink when Chihiro encounters a unique bathhouse creature.
- Take a sip whenever Yubaba's giant baby cries.
- Drink every time No-Face offers gold or gifts to the bathhouse workers.
- Take a sip whenever Chihiro remembers her real name.
- Drink when Chihiro and Haku share a moment of connection.
- Take a sip whenever Kamaji speaks or interacts with his soot creatures.
- Drink when Zeniba reveals her true powers.
- Take a sip every time a character is shown with multiple arms.
- Drink when Chihiro successfully completes a task assigned to her.
- Take a sip every time Chihiro's appearance changes as she grows older.
- Drink when Sen receives a new job assignment from Yubaba.
- Take a sip whenever a bathhouse worker displays a comical reaction.
- Drink when Yubaba's twin sister Zeniba acts mischievously.
- Take a sip every time Haku is seen flying or floating in the air.
- Drink when No-Face consumes someone or something in the bathhouse.
- Take a sip whenever the film shows a beautiful or breathtaking landscape.
- Drink when Chihiro overcomes her fears and stands up to Yubaba.
Remember to drink responsibly and enjoy the movie!
Title: Spirited Away
Released: 28 Mar 2003
Rated: PG
Runtime: 124 min
Genre: Animation
Plot: Chihiro and her parents are moving to a small Japanese town in the countryside, much to Chihiro's dismay. On the way to their new home, Chihiro's father makes a wrong turn and drives down a lonely one-lane road which dead-ends in front of a tunnel. Her parents decide to stop the car and explore the area. They go through the tunnel and find an abandoned amusement park on the other side, with its own little town. When her parents see a restaurant with great-smelling food but no staff, they decide to eat and pay later. However, Chihiro refuses to eat and decides to explore the theme park a bit more. She meets a boy named Haku who tells her that Chihiro and her parents are in danger, and they must leave immediately. She runs to the restaurant and finds that her parents have turned into pigs. In addition, the theme park turns out to be a town inhabited by demons, spirits, and evil gods. At the center of the town is a bathhouse where these creatures go to relax. The owner of the bathhouse is the evil witch Yubaba, who is intent on keeping all trespassers as captive workers, including Chihiro. Chihiro must rely on Haku to save her parents in hopes of returning to their world.
Language: Japanese, English








