The Shining Drinking Game Rules

12 rulesUpdated

The Shining movie poster

Welcome to the ultimate chilling challenge with our The Shining Drinking Game Rules, designed to bring a thrilling twist to your movie nights! As you immerse yourself in the haunting corridors of the Overlook Hotel alongside Jack, Wendy, and Danny, get ready to sip your way through the suspense. Whether you're a horror film aficionado or a curious newcomer, this game promises to enhance your viewing experience of Stanley Kubrick's masterpiece. So grab your favorite beverage, gather your bravest friends, and let the psychological terror unfold as we guide you through each eerie sip and toast. Prepare for an evening of unforgettable frights and fun!

Where to Watch The Shining
Updated Oct 24US

How to Play the The Shining Drinking Game

The rules as written.

  • Take a sip whenever Jack types a new line on his typewriter.
  • Take a sip each time Danny says "Redrum."
  • Take a sip every time the word "Shining" is mentioned.
  • Take a sip each time you see the creepy twins.
  • Take a sip whenever Wendy is seen carrying a bat or any other weapon.
  • Take a long drink when Jack talks to a ghost (for example, Lloyd or Grady).
  • Take a sip each time the camera shows the outside maze.
  • Take a sip each time blood is shown, especially during the iconic elevator scene.
  • Take a sip when Wendy discovers Jack's manuscript repeats "All work and no play makes Jack a dull boy"
  • Take a sip anytime a scenic shot of the hotel from the outside is shown.
  • Take a sip when someone enters room 237
  • Take a sip when Jack shouts "Here's Johnny!"
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About the Movie
Title
The Shining
Released
13 Jun 1980
Rated
R
Runtime
146 min
Genre
Drama, Horror
Plot
Haunted by a persistent writer's block, the aspiring author and recovering alcoholic, Jack Torrance, drags his wife, Wendy, and his gifted son, Danny, up snow-capped Colorado's secluded Overlook Hotel after taking up a job as an off-season caretaker. As the cavernous hotel shuts down for the season, the manager gives Jack a grand tour, and the facility's chef, the ageing Mr Hallorann, has a fascinating chat with Danny about a rare psychic gift called "The Shining", making sure to warn him about the hotel's abandoned rooms, and, in particular, the off-limits Room 237. However, instead of overcoming the dismal creative rut, little by little, Jack starts losing his mind, trapped in an unforgiving environment of seemingly endless snowstorms, and a gargantuan silent prison riddled with strange occurrences and eerie visions. Now, the incessant voices inside Jack's head demand sacrifice. Is Jack capable of murder?
Language
English

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