Scooby-Doo Drinking Game Rules

Scooby-Doo movie poster

Mystery Inc. reunites on Spooky Island after two years apart in the 2002 live-action Scooby-Doo film. Watch for possessed guests, old grudges, and Scooby and Shaggy's snack breaks. Grab a drink and follow the gang as they work together to save Scooby.

Where to Watch Scooby-Doo

Scooby-Doo Drinking Game Rules:

  • Take a sip whenever someone says the word "mystery."
  • Take a sip each time Scooby and Shaggy get scared.
  • Take a sip every time Velma loses her glasses.
  • Take a sip whenever someone says "Scooby Snack."
  • Drink when Fred takes credit for Velma's plans
  • Drink for every unmasking of a villain.
  • Drink each time Daphne gets into a perilous situation.
  • Drink whenever Scooby-Doo does an impression or wears a disguise.
  • Drink whenever the Mystery Machine is shown.
  • Drink any time there's a chase scene set to music.
  • Take a sip whenever someone doubts or dismisses a supernatural explanation.
  • Take a sip every time there's a celebrity cameo or reference.
  • Drink when the gang solves the mystery and goes over the details.
  • Drink if you spot a red herring that misleads the gang.
  • Drink during each of Scooby and Shaggy's eating scenes.
  • Drink when a demon possesses someone at the resort
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About the Movie
Title
Scooby-Doo
Released
14 Jun 2002
Rated
PG
Runtime
86 min
Genre
Adventure
Plot
The Mystery Inc. gang have gone their separate ways and have been apart for two years, until they each receive an invitation to Spooky Island. Not knowing that the others have also been invited, they show up and discover an amusement park that affects young visitors in very strange ways. Fred, Daphne, Velma, Shaggy and Scooby soon realize that they cannot solve this mystery without help from each other.
Language
English