Scooby-Doo 2: Monsters Unleashed Drinking Game Rules

Bring Mystery Inc. to your screen with this Scooby-Doo 2: Monsters Unleashed drinking game. You'll follow stolen monster suits from the Coolsonian museum to the old silver mines. Shaggy and Scooby try to stop their usual blunders, but trouble keeps finding them.
Watch Coolsville turn against the gang as old foes come back to life. Velma's crush and Heather's harsh reports add laughs between the monster chases. Every new clue gives you another reason to play along.
Where to Watch Scooby-Doo 2: Monsters Unleashed
Updated Sep 25US
Scooby-Doo 2: Monsters Unleashed Drinking Game Rules:
- Take a sip when Shaggy or Scooby gets distracted by food
- Take a sip when Shaggy and Scooby panic at the sight of a monster
- Take a sip when Shaggy and Scooby try to prove they can solve the case without messing up
- Take a sip when Heather Jasper Howe attacks Mystery Inc.'s reputation on camera
- Take a sip when Velma gets flustered around Patrick Wisely
- Drink when the Pterodactyl Ghost crashes the museum opening
- Drink when the gang finds Jacobo's grimoire at Wickles' mansion
- Drink when the Black Knight Ghost attacks the gang
- Drink when Shaggy and Scooby enter the Faux Ghost nightclub in disguise
- Drink when Wickles reveals his plan to turn the mines into an amusement park
- Drink when Shaggy and Scooby turn on the monster-making machine by mistake
- Drink when Captain Cutler's Ghost rises from the lake
- Drink when Patrick saves Velma from the collapsing catwalk
- Drink when Scooby uses a fire extinguisher against the Tar Monster
- Drink when the control panel turns the monsters back into costumes
- Finish your drink when Heather Jasper Howe is unmasked as the Evil Masked Figure
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About the Movie
- Title
- Scooby-Doo 2: Monsters Unleashed
- Released
- 26 Mar 2004
- Rated
- PG
- Runtime
- 93 min
- Genre
- Adventure
- Plot
- When Mystery, Inc. are guests of honor at the grand opening of the Coolsville Museum of Criminology, a masked villain shows up and creates havoc before stealing the costumes of the gang's most notorious villains: Black Knight Ghost, Pterodactyl Ghost and Tar Monster. Could it be that their nemesis, mad scientist Jonathan Jacobo has returned and is trying to recreate their deadliest enemies? Velma has a crush on the museum curator Patrick Wisely despite her fears of intimacy but why is he acting so suspicious? The Mystery Gang is hard pressed to succeed this time, since annoying television reporter Heather Jasper-Howe insists they are buffoons.
- Language
- English








