Reservoir Dogs Drinking Game Rules

Get ready to dive into the gritty world of Quentin Tarantino's classic crime film with our Reservoir Dogs drinking game. This game is a perfect match for fans looking to add an extra layer of excitement to their movie night. Whether you're planning a laid-back evening with friends or a themed party, our tailored drinking rules will keep you on the edge of your seat. So, grab your favorite beverage, queue up "Reservoir Dogs," and prepare to sip along to the tension, plot twists, and iconic dialogue. Just remember to consume responsibly as you follow the color-coded criminals on their wild ride. Buckle up for thrills, spills, and drinks with our Reservoir Dogs drinking game rules.
Reservoir Dogs Drinking Game Rules:
- Take a sip whenever someone says a curse word.
- Take a sip anytime someone lights a cigarette.
- Take a sip whenever Mr. White (Harvey Keitel) shows sympathy for Mr. Orange (Tim Roth).
- Take a long drink during the iconic slow-motion walk in the opening credits.
- Take a sip each time the word "job" is mentioned referring to the heist.
- Drink whenever there is a reference to a pop culture item (like a song or a movie).
- Take a sip each time a character tells a story from their past.
- Take a sip anytime someone mentions a color or you hear one of the characters' color-coded names (e.g., Mr. Pink, Mr. Blonde).
- Drink every time there's a flashback to events before the heist.
- Take a sip each time there's a moment of tension between the characters (arguments, stand-offs, etc.).
- Take a long drink when "Stuck in the Middle with You" starts playing.
- Drink whenever a gun is pointed at someone.
- Take a sip every time a new character is introduced in the film.
- Take a long drink if you spot a reference or homage to another film (Quentin Tarantino is known for these).
- Take a sip whenever the color white is prominent in the scene (in reference to Mr. White).
Title: Reservoir Dogs
Released: 02 Sep 1992
Rated: R
Runtime: 99 min
Genre: Crime
Plot: Six thugs, who are strangers to each other, are hired by a crime boss, Joe Cabot, to carry out a diamond robbery. Right at the outset, they are given false names with the intention that they won't get too close and will concentrate on the job instead. They are completely sure that the robbery is going to be a success. But, when the police show up right at the time and the site of the robbery, panic spreads amongst the group members, and two of them are killed in the subsequent shootout, along with a few policemen and civilians. When the remaining people assemble at the premeditated rendezvous point (a warehouse), they begin to suspect that one of them is an undercover cop.
Language: English








