Modern Times Drinking Game Rules

If you're a fan of classic films and looking for a unique way to enjoy Charlie Chaplin's iconic comedy, "Modern Times," then grab your favorite beverage and get ready to play some drinking games! Dive into the world of the Great Depression with this timeless black and white film, while spicing up your movie night with a little liquid fun. Whether you're watching with friends or having a solo movie night, our Modern Times drinking game rules are sure to enhance your viewing experience. So sit back, relax, and get ready to toast to laughter, nostalgia, and the brilliance of one of cinema's greatest treasures.
Modern Times Drinking Game Rules:
- Take a sip every time Charlie Chaplin's character does his iconic walk
- Drink when the factory machinery causes chaos
- Take a sip whenever the Tramp gets involved in a comical situation
- Drink when the Tramp gets mistaken for someone else
- Take a sip every time the Tramp interacts with a mechanical invention
- Drink whenever the Tramp interacts with Paulette Goddard's character
- Take a sip when the Tramp's hat falls off
- Drink when the Tramp pretends to know what he's doing in a job
- Take a sip every time the Tramp's attempts at work go hilariously wrong
- Drink whenever a character tries to communicate without speaking
- Take a sip when there's a close call or near-accident
- Drink when the Tramp tries to impress the girl with grand gestures
- Take a sip every time the Tramp finds himself in jail or on the run
- Drink when the Tramp dances or performs a physical comedy routine
- Take a sip whenever the Tramp struggles with modern technology or appliances
- Drink when the Tramp finds a creative way to solve a problem
- Take a sip every time the Tramp struggles with and triumphs over adversity
- Drink when the Tramp finds himself in a crowd or chaotic situation
- Take a sip whenever the Tramp's character displays resilience and optimism
- Drink when the film portrays themes of social commentary and inequality.
Title: Modern Times
Released: 25 Feb 1936
Rated: G
Runtime: 87 min
Genre: Comedy
Plot: Chaplin's last 'silent' film, filled with sound effects, was made when everyone else was making talkies. Charlie turns against modern society, the machine age, (The use of sound in films ?) and progress. Firstly we see him frantically trying to keep up with a production line, tightening bolts. He is selected for an experiment with an automatic feeding machine, but various mishaps leads his boss to believe he has gone mad, and Charlie is sent to a mental hospital - When he gets out, he is mistaken for a communist while waving a red flag, sent to jail, foils a jailbreak, and is let out again. We follow Charlie through many more escapades before the film is out.
Language: English








