Inception Drinking Game Rules

Welcome to our page dedicated to Inception drinking games! If you're looking for a fun and interactive way to enjoy this mind-bending blockbuster, you've come to the right place. Whether you're a fan of Leonardo DiCaprio's charismatic performance, fascinated by the intricacies of dream-sharing, or simply love a good sci-fi thriller, you're in for a treat. Get ready to immerse yourself in the world of Inception and enhance your viewing experience with these exciting drinking game rules. Prepare your favorite beverage, grab some friends or family, and let the games begin!
Inception Drinking Game Rules:
- Take a sip every time someone says the word "dream"
- Take a sip when a new level of dream is introduced
- Drink whenever someone falls asleep or wakes up
- Take a sip whenever Cobb spins his totem
- Take a sip whenever the song "Non, Je Ne Regrette Rien" by Edith Piaf is played
- Take a sip each time a character mentions the idea of inception
- Take a sip when someone is seen manipulating or folding the cityscape
- Drink whenever there is a sudden shift in gravity or perspective
- Take a sip when the characters use a kick to exit a dream level
- Drink when a character reveals a hidden motive or secret
Title: Inception
Released: 16 Jul 2010
Rated: PG-13
Runtime: 148 min
Genre: Action
Plot: Dom Cobb is a skilled thief, the absolute best in the dangerous art of extraction, stealing valuable secrets from deep within the subconscious during the dream state, when the mind is at its most vulnerable. Cobb's rare ability has made him a coveted player in this treacherous new world of corporate espionage, but it has also made him an international fugitive and cost him everything he has ever loved. Now Cobb is being offered a chance at redemption. One last job could give him his life back but only if he can accomplish the impossible, inception. Instead of the perfect heist, Cobb and his team of specialists have to pull off the reverse: their task is not to steal an idea, but to plant one. If they succeed, it could be the perfect crime. But no amount of careful planning or expertise can prepare the team for the dangerous enemy that seems to predict their every move. An enemy that only Cobb could have seen coming.
Language: English, Japanese, French








