Holes Drinking Game Rules

Embark on a quirky adventure and quench your thirst for fun with our Holes drinking game! As you follow the mysterious twists and turns of Stanley Yelnats' story at Camp Green Lake, take sips and shots to coincide with the memorable moments and iconic catchphrases of this beloved film. Whether you're digging into the movie for the first time or revisiting the treasure-filled tale, our drinking game will enhance your viewing experience. Read on for easy-to-follow rules that will inject excitement into your movie night, transforming your sofa into the hottest bar seat. Get your shovels and drinks ready; it's time to play the Holes drinking game!
Holes Drinking Game Rules:
- Take a sip whenever someone says "dig."
 - Take a sip any time Stanley Yelnats IV (Caveman) is called by his nickname.
 - Take a gulp every time Mr. Sir complains about his sunflower seeds.
 - Take a sip whenever the Warden paints her nails.
 - Drink whenever a flashback starts.
 - Take a gulp every time Zero doesn't speak in a scene where he appears.
 - Drink when a new boy arrives at Camp Green Lake.
 - Take a gulp if a lizard is shown or mentioned.
 - Drink anytime a character tells part of the Kissin' Kate Barlow story.
 - Take a long sip whenever the treasure chest is shown or talked about.
 - Drink whenever the rain is mentioned or shown in the past.
 - Take a sip every time a character finds something interesting while digging.
 
Title: Holes
Released: 18 Apr 2003
Rated: PG
Runtime: 117 min
Genre: Adventure
Plot: "But if you forget to come back for Madame Zeroni, you and your family will be cursed for always and eternity." Those were the exact words spoken to young Elya Yelnats the day he forgot to repay Madame Zeroni. From then on his family was cursed with bad luck. One hundred years later Stanley Yelnats IV is accused of stealing a pair of cleats from a major league baseball player and sent to Camp Green Lake (a dry lake bed in the middle of the desert). It never rains at Camp Green Lake, it hasn't for one hundred years. The secretive and mysterious Warden has each inmate spend every day digging one hole to "build character." But when an artifact from the famous "Kissin' Kate" Barlow is found in a hole, the Warden forces the boys to work double time leading Stanley to deduce they're digging because the Warden is looking for something. But what? And how is the mystery of Camp Green Lake connected to Stanley's family curse?
Language: English








