Back to the Future Part III Drinking Game Rules

Welcome to our collection of Back to the Future Part III drinking game rules! If you're a fan of this iconic time-travel movie and looking for a fun way to enhance your viewing experience, you've come to the right place. Grab your favorite beverage and get ready to take a sip every time Marty says "Doc!" or whenever a reference to the Wild West is made. Whether you're watching this film for the first time or revisiting it with your friends, these drinking game rules will add an extra level of excitement to your movie night. So sit back, relax, and let's embark on a boozy adventure through time and space with Back to the Future Part III!
Back to the Future Part III Drinking Game Rules:
- Take a sip every time Marty says "Doc"
- Take a sip whenever Doc mentions the DeLorean
- Take a sip whenever a character says "future"
- Take a sip when a time travel paradox is mentioned
- Take a sip every time Marty or Doc yells "Great Scott!"
- Take a sip when someone drinks whiskey in the saloon
- Take a sip whenever the train is featured on screen
- Take two sips when the flux capacitor is mentioned
- Take three sips whenever Biff makes an appearance
- Finish your drink when the time machine is destroyed
Title: Back to the Future Part III
Released: 25 May 1990
Rated: PG
Runtime: 118 min
Genre: Adventure
Plot: Stranded in 1955, Marty McFly receives written word from his friend, Doctor Emmett Brown, as to where can be found the DeLorean time machine. However, an unfortunate discovery prompts Marty to go to his friend's aid. Using the time machine, Marty travels to the old west where his friend has run afoul of a gang of thugs and has fallen in love with a local schoolteacher. Using the technology from the time, Marty and Emmett devise one last chance to send the two of them back to the future.
Language: English








