The Wizard of Oz Drinking Game Rules

Turn movie night into a colorful party with The Wizard of Oz drinking game. You track the magic with sips as Dorothy journeys from Kansas to Oz. Victor Fleming directs, with Judy Garland, Frank Morgan, and Ray Bolger starring. This 1939 fantasy delivers bright songs, bold colors, and famous lines to play.
Use the drinking game rules below to sync your drinks to the movie. Gather friends, pour light, and keep a steady pace for 102 minutes. Watch for music cues, wicked laughs, and heartfelt wishes along the road. Keep water nearby and know your limits for a fun, safe night.
The Wizard of Oz Drinking Game Rules:
- Take a sip when Dorothy says Toto or scoops him up.
- Drink when the Yellow Brick Road first appears in full view.
- Take a sip when someone sings "Follow the Yellow Brick Road."
- Drink when Glinda arrives in a bubble or leaves in one.
- Take a sip when the Wicked Witch cackles or points her broom.
- Drink when the Tin Man asks for oil or taps his chest.
- Drink when the Scarecrow loses straw or folds at the knees.
- Drink when the Cowardly Lion yells "Put 'em up!" then backs off.
- Take a sip when the ruby slippers sparkle or get a close-up.
- Drink when the sky spells "Surrender Dorothy" in smoky letters.
- Take a sip when flying monkeys swoop across the screen.
- Drink when the Horse of a Different Color changes hue.
- Take a sip when the apple trees throw fruit at Dorothy.
- Drink when snow falls and breaks the poppy spell.
- Finish your drink when Toto pulls back the curtain on the Wizard.
- Finish your drink when the Witch cries "I'm melting!" and dissolves.
- Finish your drink when Dorothy clicks her heels and repeats "There's no place like home."
- Drink when the Wizard hands out a diploma, heart watch, and medal.
Title: The Wizard of Oz
Released: 25 Aug 1939
Rated: G
Runtime: 102 min
Genre: Adventure
Plot: When a tornado rips through Kansas, Dorothy Gale and her dog, Toto, are whisked away in their house to the magical Land of Oz. They follow the Yellow Brick Road toward the Emerald City to meet the Wizard, and on the way they meet a Scarecrow who wants a brain, a Tin Man who wants a heart, and a Cowardly Lion who wants courage. The Wizard asks them to bring him the Wicked Witch of the West's broom to earn his help.
Language: English








