The Giver Drinking Game Rules

The Giver drinking game adds color to this tense 2014 sci-fi drama. Follow Jonas as he trains with the Giver, learns the truth about Release, and fights to save Gabriel. The rules track key memories, strict community customs, and each burst of color.
Watch for Jeff Bridges and Meryl Streep as their clash grows more intense. Keep your portions small during common events, since bikes, memories, and talk of Elsewhere appear often.
Where to Watch The Giver
Updated Sep 20US
The Giver Drinking Game Rules:
- Take a sip whenever someone says “Release” or “Elsewhere”
- Take a sip whenever Jonas, Asher, or Fiona rides a bicycle
- Take a sip each time the film shifts between black and white and visible color
- Drink when Jonas notices color in Fiona’s hair
- Take a sip whenever someone takes, skips, or talks about the daily injection
- Take a sip whenever the Chief Elder gives an order or addresses the community
- Take a sip each time Jonas receives a memory through physical contact with the Giver
- Drink whenever a memory shows music, dancing, snow, or another lost joy
- Drink when a painful memory shocks Jonas back into the training room
- Take a sip whenever Gabriel calms down near Jonas or receives a shared memory
- Drink when Jonas and Gabriel’s matching Receiver marks are shown or discussed
- Drink whenever Jonas shares a memory with someone besides the Giver
- Drink when Rosemary appears or her fate as the former Receiver is revealed
- Finish your drink when Jonas learns what Release truly means by watching his father Release a twin
- Drink when Jonas punches Asher and flees to save Gabriel
- Drink when Asher uses the drone to capture Jonas and Gabriel, then chooses to free them
- Take a sip whenever the Giver challenges the Chief Elder’s view of freedom and choice
- Finish your drink when Jonas and Gabriel cross the border and memories return to the community
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About the Movie
- Title
- The Giver
- Released
- 15 Aug 2014
- Rated
- PG-13
- Runtime
- 97 min
- Genre
- Drama
- Plot
- A youth named Jonas lives in an equalized, literally colorless, but pleasant society with no knowledge of love or pain and such. When he and his best friends Asher and Fiona come of age, they receive their societal roles, with Jonas given the rare position of Receiver (of Memories). Because of this, he meets a mentoring elder Receiver (later called The Giver). They look at memories of the past world, of joy, of pain, and of love. As Jonas receives these memories, he breaks the cardinal rule against sharing them with others, thereby getting in trouble with the watchful Chief Elder. When Jonas discovers that an infant boy named Gabriel will be terminated, his efforts to save the child puts him squarely against his society. Deciding that all must re-learn to see color, to feel pain, and to show and receive love, Jonas becomes public enemy number one.
- Language
- English








