The Blair Witch Project Drinking Game Rules

The Blair Witch Project movie poster

Turn your next viewing of The Blair Witch Project into a found-footage drinking game. Follow Heather, Josh, and Mike as their search for a local myth becomes a fight to get home. Each strange sound cuts through the quiet woods, while the shaky camera keeps you close to the group.

This game brings out the film's nervous laughs, heated arguments, and sudden scares. You can watch the map drama grow worse, then wait for the image that makes the ending stick.

Where to Watch The Blair Witch Project
Updated Oct 8US

The Blair Witch Project Drinking Game Rules:

  • Take a sip when a Burkittsville local shares a tale about the Blair Witch
  • Take a sip when Heather keeps filming during an argument
  • Take a sip when someone hears a strange noise outside the tent
  • Take a sip when the group argues about which way to walk
  • Take a sip when Mike or Josh questions Heather's plan
  • Drink when the group hears how Rustin Parr made one child face a corner
  • Drink when Josh knocks over a stone pile at the old graveyard
  • Drink when new stone piles appear outside the tent
  • Drink when Mike admits he kicked the map into the creek
  • Drink when the group ends up back at the same log
  • Drink when stick figures appear hanging from the trees
  • Drink when the tent shakes in the middle of the night
  • Drink when Josh goes missing
  • Drink when Heather finds teeth and hair in the bloodied bundle
  • Drink when Heather records her tearful apology to their families
  • Drink when Josh's voice draws Heather and Mike toward the abandoned house
  • Finish your drink when Mike stands facing the basement wall
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About the Movie
Title
The Blair Witch Project
Released
30 Jul 1999
Rated
R
Runtime
81 min
Genre
Horror
Plot
In search of a local legend, three bold amateur documentarians--director, Heather; cameraman, Josh; sound recorder, Mike--hike into Burkittsville's gloomy Black Hills Forest to find a shadow: the fabled Blair Witch. Now, one long year later--after that fateful October of 1994--there's still no sign of the student filmmakers, apart from the raw footage they left behind. Who knows what truly happened during their creepy five-day journey into the mouth of madness? Was there, indeed, an intangible supernatural presence in the dark woods that led to the team's disappearance? Either way, the missing trio must have seen something. Could the nightmarish myth be real?
Language
English