Blade Runner Drinking Game Rules

Enter the rain-soaked streets of 2019 Los Angeles with this Blade Runner drinking game. Ridley Scott's 1982 sci-fi classic offers neon signs, grim detectives, false memories, and some of film's best-known lines. These triggers follow Deckard, Rachael, Roy Batty, and the hunt for the Nexus-6 replicants.
The game works with most versions of Blade Runner, though a few moments fit the Director's Cut and Final Cut best. Choose a low-strength drink, keep water nearby, and skip any rule when needed. Pace yourself during the busy city scenes and save room for Roy's famous final speech.
Where to Watch Blade Runner
Updated Jul 26US
Blade Runner Drinking Game Rules:
- Take a sip when someone says "replicant"
- Take a sip when a new outdoor scene opens in heavy rain
- Drink when someone uses "retire" or "retirement" as a term for killing replicants
- Take a sip when the film shows a close-up of an eye
- Drink when Gaff makes or leaves an origami figure
- Take a sip when a spinner flies above Los Angeles
- Drink when the Voight-Kampff test puts someone's humanity in doubt
- Take a sip when Deckard studies a photo or gives the Esper machine a command
- Drink when an animal is revealed or implied to be artificial
- Drink when Tyrell's motto, "More human than human," is spoken
- Drink when Rachael learns that one of her memories belongs to someone else
- Drink when Zhora crashes through another sheet of glass
- Take a sip when Pris performs an acrobatic move or acts like a living doll
- Drink when Roy Batty howls, taunts Deckard, or displays his superhuman strength
- Drink when Roy drives a nail through his hand
- Finish your drink when Roy delivers the "tears in rain" speech and says, "Time to die"
- Drink when Gaff says, "It's too bad she won't live. But then again, who does?"
- Drink when the unicorn origami reveals that Gaff has visited Deckard's apartment
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About the Movie
- Title
- Blade Runner
- Released
- 25 Jun 1982
- Rated
- R
- Runtime
- 117 min
- Genre
- Action
- Plot
- In the early twenty-first century, the Tyrell Corporation, during what was called the Nexus phase, developed robots, called "replicants", that were supposed to aid society, the replicants which looked and acted like humans. When the superhuman generation Nexus 6 replicants, used for dangerous off-Earth endeavors, began a mutiny on an off-Earth colony, replicants became illegal on Earth. Police units, called "blade runners", have the job of destroying - or in their parlance "retiring" - any replicant that makes its way back to or created on Earth, with anyone convicted of aiding or assisting a replicant being sentenced to death. It's now November, 2019 in Los Angeles, California. Rick Deckard, a former blade runner, is called out of retirement when four known replicants, most combat models, have made their way back to Earth, with their leader being Roy Batty. One, Leon Kowalski, tried to infiltrate his way into the Tyrell Corporation as an employee, but has since been able to escape. Beyond following Leon's trail in hopes of finding and retiring them all, Deckard believes part of what will help him is figuring out what the replicants wanted with the Tyrell Corporation in trying to infiltrate it. The answer may lie with Tyrell's fail-safe backup mechanism. Beyond tracking the four, Deckard faces a possible dilemma in encountering a fifth replicant: Rachael, who works as Tyrell's assistant. The issue is that Dr. Elden Tyrell is experimenting with her, to provide her with fake memories so as to be able to better control her. With those memories, Rachael has no idea that she is not human. The problem is not only Rachael's assistance to Deckard, but that he is beginning to develop feelings for her.
- Language
- English, German, Cantonese, Japanese, Hungarian, Arabic, Korean








